Arnhem 1944 512*512

Dears Friends,
I have the great pleasure to present this new map, for WWM. 0.50
ARNHEM 1944
with everything... Johanna Hoeve, Lichtenbeek, Boschveld and Warnsborn (Supply Landing Zone) for the north - Hartenstein, Tafelberg, white house, Mrs Kate Ter Horst's House...etc. for the central part - Oosterbeek and the most part of Arnhem.
Lion, leopard and guepard roads
Rhin and the ponton bridge, railway bridge, Arnhem bridge and the ferry of Heveadorp.
Driel and Elden in the south part for the Poles Drop zone
Sources : Topographic Army Map Service / US Army 1944.
Opsrey and Vanguard - campaign Arnhem 1944
M-G. Urquhart 's book and other sources
visit on place, included the Hartenstein Airborne Museum.
If, someone with a really good kownledge of the battle, wants to write the script, please contact me asap.
The map is ready at 100% - roads, accesses...etc. are checked.
My problem is the following, the editor is great, we have , by your fantastic work) the possibilities to do something great: textures, trees, vertical objects,houses...etc.
but, something goes wrong (from my point of view) with the tank resistance, it is not possible that 5 infrantry men stop a column of 5 tigers or a 6"" pounder at gun stop a tiger or a stug...etc.
You kown that some tiger on the west front were stopped and destroyed after 110 shoots of different calibers, on for example, in Arnhem, a tiger has been destoyed after a dozen of 6"" at-gun more than 5 piat's shoot, more than 3 or 5"gamon bomb" and finish by grenades.
Some players think the same view of me. But, may-be you project to change these parameters.
Anyway, my map is ready to use: 512*512 with everything, she is more or less correct following the details of the real town and the possibilities (great) offers by the editor, I was in Arnhem too.
If, someone want to use it, be my guest !
I put here, in attached file the game sources, with my "draft script".
I have try to do a correct script, but, the game doesn't work as i want, A french "master script" try to find the solution, but, honestly, I see too many problems without solution.
You will use my map as you want multi or single. Please to do not sweep my signature or the corner south-east of the map, I would like just that my name stays respected there are for the map building beetwen 250 and 300 hours of works.
Here, I put the sources map to open with the editor.
If, you need to contact me : laloumw@noos.fr
to see the map, is here:
http://www.sudden-strike-maps.de/phpBB2 ... 39&t=18490
or here:
http://forum.reseau-js.com/topic/94898- ... 1052830385
All my best - have a nice week-end
William
I have the great pleasure to present this new map, for WWM. 0.50
ARNHEM 1944
with everything... Johanna Hoeve, Lichtenbeek, Boschveld and Warnsborn (Supply Landing Zone) for the north - Hartenstein, Tafelberg, white house, Mrs Kate Ter Horst's House...etc. for the central part - Oosterbeek and the most part of Arnhem.
Lion, leopard and guepard roads
Rhin and the ponton bridge, railway bridge, Arnhem bridge and the ferry of Heveadorp.
Driel and Elden in the south part for the Poles Drop zone
Sources : Topographic Army Map Service / US Army 1944.
Opsrey and Vanguard - campaign Arnhem 1944
M-G. Urquhart 's book and other sources
visit on place, included the Hartenstein Airborne Museum.
If, someone with a really good kownledge of the battle, wants to write the script, please contact me asap.
The map is ready at 100% - roads, accesses...etc. are checked.
My problem is the following, the editor is great, we have , by your fantastic work) the possibilities to do something great: textures, trees, vertical objects,houses...etc.
but, something goes wrong (from my point of view) with the tank resistance, it is not possible that 5 infrantry men stop a column of 5 tigers or a 6"" pounder at gun stop a tiger or a stug...etc.
You kown that some tiger on the west front were stopped and destroyed after 110 shoots of different calibers, on for example, in Arnhem, a tiger has been destoyed after a dozen of 6"" at-gun more than 5 piat's shoot, more than 3 or 5"gamon bomb" and finish by grenades.
Some players think the same view of me. But, may-be you project to change these parameters.
Anyway, my map is ready to use: 512*512 with everything, she is more or less correct following the details of the real town and the possibilities (great) offers by the editor, I was in Arnhem too.
If, someone want to use it, be my guest !
I put here, in attached file the game sources, with my "draft script".
I have try to do a correct script, but, the game doesn't work as i want, A french "master script" try to find the solution, but, honestly, I see too many problems without solution.
You will use my map as you want multi or single. Please to do not sweep my signature or the corner south-east of the map, I would like just that my name stays respected there are for the map building beetwen 250 and 300 hours of works.
Here, I put the sources map to open with the editor.
If, you need to contact me : laloumw@noos.fr
to see the map, is here:
http://www.sudden-strike-maps.de/phpBB2 ... 39&t=18490
or here:
http://forum.reseau-js.com/topic/94898- ... 1052830385
All my best - have a nice week-end
William